@startuml
sprite $local_bar [48x48/16] {
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0000000000000000002EFFFFFFFFF2000000000000000000
00000000000000000003FFFFFFFF40000000000000000000
000000000000000000005FFFFFF500000000000000000000
0000000000000000000006FFFF7000000000000000000000
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0000000000000000000000FFFF0000000000000000000000
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0000000000000000000000FFFF0000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LOCAL_BAR(_alias) ENTITY(rectangle,black,local_bar,_alias,MATERIAL LOCAL_BAR)
!define MATERIAL_LOCAL_BAR(_alias, _label) ENTITY(rectangle,black,local_bar,_label, _alias,MATERIAL LOCAL_BAR)
!define MATERIAL_LOCAL_BAR(_alias, _label, _shape) ENTITY(_shape,black,local_bar,_label, _alias,MATERIAL LOCAL_BAR)
!define MATERIAL_LOCAL_BAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_bar,_label, _alias,MATERIAL LOCAL_BAR)
skinparam folderBackgroundColor<<MATERIAL LOCAL_BAR>> White
@enduml